Bioshock 2

Posted by LLUUMM Sunday, September 12, 2010

Coming out in Q3 of 2009, Bioshock 2 promises to have better graphics, a continued story line and multiplayer mode. Players will be returning to the city of Rapture, but it will be 10 years later. You will be a Big Daddy, but not just any ol' Big Daddy, a special prototype that will allow you to explore new areas.

So, anything about the story line come out yet? Jordan Thomas, game and creative director, has stated, "There's a ton of controversy amongst the splicers as to which of the choices the player made. The knowns are Tenenbaum and her safe house full of Little Sisters returned to the surface and most of them led normal lives…One Little Sister did not acclimate. She wasn't able to fit in. She wouldn't let Rapture go for some reason…In the late '60s she returns to Rapture and she finds it a wreck. A lot of it has been reclaimed by the ocean, there's this new growth that's taking parts of it, and it's chilling to her."

Only the stronger splicers lived (?) through the fallout of the first Bioshock. But don't believe that they are the only inhabitants of Rapture. "The first generation splicers are these really disturbing post-humans, and then the more generic melee splicer guys are the new generation, the ones who had been incarcerated or otherwise non-accessible to the player in the first game. And they're coming streaming up out of the walls to find these new Little Sisters. The pressure of the Rapture world is very much a survival one. Anything that can help you live is at least worth considering," Thomas has warned.

You will be fighting other Big Daddies and possibly be able to strip them for weapons, since you are all kinda related now. Splicers have a pack-like intelligence. Seeing you as a Big Daddy makes them very cautious, so expect to be attacked in packs. If you find them alone, take care of it quickly, they may run and get reinforcements.




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